ARtoD Blurbs

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As I gear up to pub­lish­ing my nov­el A Road to Damascus, I spent a few min­utes this after­noon col­lect­ing blurbs from a few celebri­ties I’ve met over the years.

A Road to Damascus blurbs. (Click to enlarge.)

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Adrian November 20, 2015 at 6:44 pm

ok, well, lets look at the top ten MMO'sall of them appeal to there genre, weeahtr it be fantasy, midevile, sci-fi, pirates, or based off a book or movie, all of them stayed true to there genre, at least the ones that lasted, and the ones that strayed from that to try to get the crowed WoW has have suffered in reputation. but anyway, each of them have unique game play brought to them through there genre's. some more than others.and as for market research, I have none. but I do know that there are a lot of star trek fans out there, I for one know of at least 50-60 in my middle sized town alone, and most of them haven't even heard of star trek online. the following it has now are just the ones that have stumbled onto it, imagin the amount of people who will fall into the base when actual advertising goes.Star Trek is profitable when done right. DVD sales are still doing great, and there are scores of fans out there waiting for something trek. I think the recent decline in star trek is due to the producers of recent star trek titles, such as Nemisis, and Enterprise. they have staryed from gene rodenberrys vision. its not that the fans don't accept change, they did when next generation came around and updated the original searies. but the new trek has to maintain the ideals of the old trek, and simply update the technology to modern standerds of a sci-fi.where star trek producers get into trouble is when they think star trek is a wall paper they can put on any face. but its not, its a genre of its own. ENTERPRISE went for a more hands on trigger,shoot em up, sci-fi, and thats not what star trek is about.to make a sucessful star trek game you need to balance mindless combate with mind intesive deplomacy and puzzels. star trek fans want something with substance and depth, and I fear that a developer will see something like this and make a weak MMO, and put a star trek skin on it. and send out a product no one will be happy with.sure a diplomacy/combate balanced game wont appeal to all gamers, but there is a large minority of gamers that crave this type of crative, thoughtfull, unique game play. and I'd wager enouph to support an MMO, and at least make decent money. I also believe strongly that people are getting board of WoW style game play. its been out forever! and if ST:O came out with something fun, but nothing like WoW, how could that be bad.it all comes down to the fact that the game has to be fun, the game can't be hard core and just for the trekies it has to appeal to a mass audience, a sci-fi/trek audience, and people who are sick of WoW and it clones.the market is saturated with WoW clones.yes people want casual game play that allows people to play for 30 min. segments, and I think that would work well with star trek online, as many trekies are adults with jobs and little time on there hands, but that doesn't mean it has to be a WoW clone, or that it has to copy and past othe MMO's. it just means they have an opertunity to be creative and invent a way to fit an immersive expirience in 30-45 min. wile offering more highend game play that offer 2-3 hours of play. that balences combate and diplomacy, and that finds another way of advancment other than leveling, and supports an economy not based on money or loot.just because people want a casual game, and a fun game with exciting combate, doesn't mean that they have to give up what makes star trek star trek, why even make the game if your gonna do that. it just means you have to think outside the box, and be a little creative and find a way to make that game play style fit with star trek, not make star trek fit with the game play style.

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